Designing Monte Carlo Tree Search Based Heuristic AI Agents
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Date
2024-06
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Indian Statistical Institute, Kolkata
Abstract
Recent advancements in Monte Carlo Tree Search (MCTS) methods have garnered
significant attention in the AI community. Inspired by these developments, we implemented
tree-based search algorithms to create game-playing agents for Tic-Tac-Toe
and Ludo. Our analysis primarily focuses on the Minmax and MCTS algorithms. Minmax,
a well-known strategy in game theory, effectively handles games with smaller
state spaces like Tic-Tac-Toe, ensuring optimal play. However, for more complex
games like Ludo, MCTS proved to be more efficient by using random sampling and
tree-based search to make decisions.
We further explored Bayesian MCTS for Tic-Tac-Toe, which incorporates probabilistic
models to enhance decision-making. This approach allowed our agent to handle uncertainty
better, leading to improved performance. These implementations demonstrate
the potential of combining traditional AI techniques with advanced search algorithms
to create robust game-playing agents.
Description
Dissertation under the supervision of Dr. Swagatam Das
Keywords
Tic-Tac-Toe, Ludo Game, Game theoretic properties, AI Game Playing agents, Bayesian Inference
Citation
56p.
